SC2 Island Defense

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Patch 1.90-1.96

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Patch 1.90-1.96

Postby AirFlare » Mon Nov 21, 2016 2:04 am

Patch 1.96
Spoiler: show
Special Thank to TankMyster for his help.

General
  • Builders can now spawn after Titan hatched.
  • Upgrades will now be transfered when taking over another player.
  • Ghost's weapon now ignores only 25% of the target's armor, down from 100%.
  • Commander's proximity is now required for Reaper army units to gain experience.
  • Several Terrain changes
  • Aerial Transport cooldown has been increased to 180 seconds, up from 120.
  • Aerial Transport cost has been increased to 20 gold, up from 15.
  • Portals have been made personal, so only player-owned units will be able to travel trough them.
  • Portal cost has been reduced to 20 gold, down from 30.
  • Orbital Sweep cooldown has been increased to 15 seconds, up from 3.
  • Orbital Sweep cost has been increased to 750 wood, up from 500.
  • Orbital Sweep is now limited to a 50 range.
  • Antidote cost has been increased to 1500 wood and 3 gold, up from 750 wood and 1 gold.
  • Tech Reactor's armor has been increased to 12, up from 10.
  • Hardened Egg's armor has been increased to 12, up from 10.
  • Spine crawler's armor has been increased to 5, up from 4.
  • Evolved Spine Crawler's armor has been increased to 10, up from 8.
  • Repulsive Spine Crawler's armor has been increased to 15, up from 12.

Bugs
  • Several vulnerable trees on cliffs have been fixed.


Patch 1.95
Spoiler: show
General
  • Kaze Titan has been reintroduced.
  • There is now a 10s initial cooldown on Reaper selection button.
  • Reaper army attributes definition has been modified:
    • Strength: +3% Damage
    • Weaponry: +3% Attack Speed & +1% Range
    • Survivability: +3% Life, +1% Life armor & +2% Spell damage reduction
    • Resilience: Unchanged
    • Mobility: Unchanged
  • Buy Experience Level ability on Commander will now cost (5 x current Commander level).
  • Marauder's condensed armor has been reduced to 15/30/45/60/75, down from 50/60/70/80/90% damage reduction.
  • Commander will now start with a free level upon morphing from Reaper.
  • All trees will now take exactly 30s to be killed by a builder, no matter the attack speed or damage (10s for Titan).

Bugs
  • Fixed Thor minion minimap icon being too big.
  • Fixed Reaper army units being able to attack while being tactically recalled.
  • Fixed Reaper selection hotkey.
  • Fixed medics healing aura not affecting Commander.


Patch 1.94
Spoiler: show
Bugs
  • Fixed Trees being unkillable


Patch 1.93
Spoiler: show
General
  • Trying other screenshot formats


Patch 1.92
Spoiler: show
General
  • Inverted the screenshot colors, as it seems Blizzard inverts them upon publishing


Patch 1.91
Spoiler: show
Balance
  • Commander's attack speed has been decreased to 0.4, down from 0.35.
  • Commander's weapon range has been decreased to 6, down from 8.
  • Modified the army attributes definition: Weaponry will now increase range by 1% and damage by 3%, while Strength will now increase life by 3% and attack speed by 3%.
  • Commander is no longer able to attack trees (This is a temporary measure until Blizzard fixes GE, so I can modify the tree damage trigger)

Bug Fixes
  • Fixed Tech Reactors not giving gold and XP when being killed.
  • Fixed Siege Tanks XP amount given when being killed.
  • Fixed Ghost's Nuclear Strike target not showing up for Titan.

Graphic/Visual
  • New Arcade Preview Image (Special Thanks to Scythe)
  • New Arcade description pictures


Patch 1.90
Spoiler: show
General
  • Reaper Builder (reworked) has been reinstated.
  • Small Gold mines and wood pallets won't spawn after the first bonus gold anymore.
  • Automatic Wood Harvesters cannot be used on cliffs anymore
  • Dehaka's army's damage has been increased by 50%.
  • Kill Team's energy regeneration and Advanced Ubercharge periodic ability cost have been modified to avoid permanent ubercharge.
  • Advanced Ubercharge Range has been decreased by 2

Bug Fixes
  • Tank stacking has been fixed.
  • Top left menu not showing up for observers has been fixed.
  • Fixed Aerial Transport Dropship being killed when flying over Titan selection Island.
  • Fixed Kill Team Wood Pallets causing lag when being cast on cliffs.
Please contact me for any questions/comments: ysalol@live.ca
or on Steam: AirFlare
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Re: Patch 1.90

Postby AirFlare » Mon Nov 21, 2016 2:10 am

Patch is live! (:
Please contact me for any questions/comments: ysalol@live.ca
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Re: Patch 1.90-1.91

Postby AirFlare » Sat Nov 26, 2016 9:57 pm

Patch 1.91 is live! (:
Please contact me for any questions/comments: ysalol@live.ca
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Re: Patch 1.90-1.92

Postby TankMysterSC2 » Sat Nov 26, 2016 10:15 pm

Just make it so the commander keeps the normal reaper attack for when it attacks trees (?)
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Re: Patch 1.90-1.92

Postby AirFlare » Sat Nov 26, 2016 10:21 pm

TankMysterSC2 wrote:Just make it so the commander keeps the normal reaper attack for when it attacks trees (?)


Good idea, I'll make that in next patch if Blizzard didn't fix their ****
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Re: Patch 1.90-1.95

Postby AirFlare » Mon Dec 05, 2016 2:01 am

Patch 1.95 live
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Re: Patch 1.90-1.95

Postby ckx » Fri Dec 30, 2016 2:17 am

What is the timeline on the next patch to balance reapers?
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Re: Patch 1.90-1.95

Postby ckx » Mon Jan 16, 2017 1:31 am

Any update yet? the game is barely playable.
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Re: Patch 1.90-1.95

Postby Sen » Mon Jan 16, 2017 5:44 am

It gets done when it gets done.
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Re: Patch 1.90-1.96

Postby AirFlare » Sat Jan 21, 2017 8:06 pm

Patch 1.96 is live (:
Please contact me for any questions/comments: ysalol@live.ca
or on Steam: AirFlare
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