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ID V2.0 - Titan Hunters Rise - Changelog

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Re: ID V2.X Changelogs

Postby AirFlare » Mon Aug 21, 2017 6:06 pm

fdas wrote:I think the best way to speed up the game on the titan side is to make it so after 30 minutes walls feed a lot more so builders are forced to kill titan or else they lose from attrition really fast.



This would be an effect of an "increased experience" bonus taken by Titan
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Re: ID V2.X Changelogs

Postby quantifier » Tue Aug 22, 2017 3:51 am

You know, if the titan hunters are gonna be rather useless inside a base, I think their abilities can be on the slightly powerful side.

I also think that the range where the titan hunter's ability should be disabled should be increased to about 10.
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Re: ID V2.X Changelogs

Postby fdas » Mon Aug 28, 2017 5:44 pm

AirFlare wrote:
fdas wrote:I think the best way to speed up the game on the titan side is to make it so after 30 minutes walls feed a lot more so builders are forced to kill titan or else they lose from attrition really fast.



This would be an effect of an "increased experience" bonus taken by Titan


Not experience, gold. Gold is more important.
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Re: ID V2.X Changelogs

Postby AirFlare » Sun Sep 10, 2017 10:03 pm

All right folks, it's set in stone, this Friday at 11 PM EST the patch will be live ! We have a BIG surprise for you guys, particularly for old players, so try to play this week-end (:
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Re: ID V2.X Changelogs

Postby TankMysterSC2 » Mon Sep 11, 2017 12:35 am

Will changeling be added back this patch or is it still being worked on?
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Re: ID V2.X Changelogs

Postby AirFlare » Mon Sep 11, 2017 4:53 am

Still worked on
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Re: ID V2.X Changelogs

Postby AirFlare » Wed Sep 13, 2017 8:38 pm

Sorry guys the patch will be a bit delayed after all, the changes I wanted to make are taking me longer than expected, and I'm dying under the University's work

I need more time to make all the Titan Hunters, and I am also trying to replace current terrain with the good old one we all liked for some time (: (That was the surprise ^^')
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Re: ID V2.X Changelogs

Postby AirFlare » Sun Apr 08, 2018 11:07 pm

Patch 2.0 is live (:
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