Pinkie's Zergling Startup Guide

Why use tactics when you can brute force it?

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Bontazor
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Re: Pinkie's Zergling Startup Guide

Post by Bontazor »

Gotta do everything to win or have fun yo, gottagofast
WeareLegion
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Re: Pinkie's Zergling Startup Guide

Post by WeareLegion »

Pinkie knows my Zergling wood base... And Zealot wood base... And Mari- wait... I don't even have a designated spot for him...
Bontazor
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Re: Pinkie's Zergling Startup Guide

Post by Bontazor »

They know my wood bases

Ban them please
quantifier
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Re: Pinkie's Zergling Startup Guide

Post by quantifier »

My use of hotkeys:

1. zergling
2. lurker\overlords when spreading overlords
3. drones
4. towers
5. hatcheries/spawning pool
6. inject queen.
When you see this, smile.
WeareLegion
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Re: Pinkie's Zergling Startup Guide

Post by WeareLegion »

I am still trying to the important number. One is too far away from the rest, so I rarely use that. One day I will find it, even though I have 10 to choose from, I need to find the perfect number selection and become used to it.
Tehr
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Re: Pinkie's Zergling Startup Guide

Post by Tehr »

Basers:

1) Builder
2) Hallucination for Zealot, Hellion for Marine, Queen for Zergling
3) In early game, supply; once I base, Titan Hunter for Zealot and Zergling, bunkers for Marine
4) In early game, workers; once I base, towers
5) Post-base workers as Zealot and Zergling, nothing for Marine

Support/Army:

1) Builder
2) Army for Baneling, Starport for Spectre, Predator for Reaper
3) Army #2 for Baneling (when splitting), Dropship for Spectre, Army for Reaper
4) Tech
5) Workers for Baneling, Hercules for Spectre, varying for Reaper

Changeling:

1) All Changelings
2-6) Individual Changelings
7) Tech

Dark Templar:

1) Builder
2) Warp Prism
3) Dark Stalkers (quite rare. Massing Dark Zealots is more effective, although more expensive)
4) In early game, Tech; post-Cadre, Dark Zealots
5) Post-Cadre, Tech

Kill Team:

1) Both
2) Medic
3) Marauder
4) Tech
5) Planetary Fortresses for quick weapon swithing, plus focus fire
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HunkofSteel
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Re: Pinkie's Zergling Startup Guide

Post by HunkofSteel »

1. builder
2. army/workers
3. everything else

I win in using the least hotkeys bitches
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Scythe
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Re: Pinkie's Zergling Startup Guide

Post by Scythe »

1. Zergling
2. Zergling, later Lurker
3. Workers
4. Queen
5. Whatever else might come up.

For other basers its the same, just Queen is replaced by supply for detting.
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XFXenoForce
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Re: Pinkie's Zergling Startup Guide

Post by XFXenoForce »

Tehr wrote:Basers:
Kill Team:

1) Both
2) Medic
3) Marauder
4) Tech
5) Planetary Fortresses for quick weapon swithing, plus focus fire


I have exactly the same setup, except I tend to set tech on 6-7-8 because I do that in ladder too.
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