SC2 Island Defense

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Island Defense Handbook

Why use tactics when you can brute force it?

Moderator: Development

Island Defense Handbook

Postby Scythe » Thu Mar 07, 2013 11:45 pm



Learn how to make your way from a raw recruit to a decent player!

This guide covers most of the aspects of Island Defense and focuses on the basics. If you want to learn more about the role of a certain Titan or Builder, want to see a properly set up base or general tips on how to survive, then you are perfectly right here.

For more in-depth guides refer to the Guide Directory.



Content

    █ Builder related
    █ Titan related

    Basics
    • Island Defense Terms and Abbreviations
    • General Gameplay - Builder
    • Woodbases
    • Basing
    • General Gameplay - Titan
    • Feed and Attrition
    • Breaking Bases


    Surviving
    • Escape Abilities
    • Juking
    • Items and Spells (WiP)


    Hunting
    • The Titan and Minions (WiP)
    • Builders (WiP)


    Titans
    • Archon
    • Thor
    • Immortal
    • Infestor
    • Ultralisk
    • Firebat
    • Demonicus
    • ARES
    • Voltron
    • Icelord


    Builders
    • Zealot
    • Marine
    • Zergling
    • Reaper
    • Sentry
    • Baneling
    • Changeling
    • Dark Templar
    • Spectre
    • Kill Team
    • Nova (NYI)


Basics

    Island Defense Terms and Abbreviations


    Spoiler: show
    Wood
      This is the standard resource in Island Defense, much like minerals in normal Starcraft.


    Gold
      This is a very valueable resource, only obtainable in the central gold mound or by killing minions or the titan. This can also refer to the gold mound itself.


    Det
      Short for "detonate" in form of a command. Often used by players in conjunction with the "ping"-option to notify a player to detonate his workers at a certain location. Workers can be detonated by pressing "D" when selecting them.


    Woodbase
      Refers to a base without towers and further protection, save for warning walls, which only serves the purpose of gathering wood.


    Base
      With base people usually mean a real base, with walls and towers (cannons) which serves as save haven for builders and stronghold against the Titan.


    WG
      Refers to the baneling escape ability "Genetic Rebirth" because it can be accessed by the hotkey "W" for the submenu and "G" for the actual ability.


    Pre-det
      Refers to maintaining low HP on your own buildings, so you can kill them yourself quickly to deny the Titan the experience of killing them.


    Nuke
      Every Titan has an ability to cause damage in a distance with a spell - this term summarizes all of those abilities.


    Ultimate
      Or sometimes called "Ult" refers to an ability that every Titan can only get at level 12 - each Titan has a different one, they are very strong abilities who often turn the tables on the builders and cause the Titan to win.


    TH
      Abbr. for Titan Hunter.


    Tit
      Abbr. for Titan.


    Mini
      Abbr. for Minion.


    ARC
      Abbr. for Advanced Research Center, a building that most of the builders have. It always costs gold and has expensive upgrades which are very strong.


    Obs
      Abbr. for Observer, those who choose to be Observer or didn't pick a builder at start will be on the builder team, but without a builder and only able to spectate.


    Armenias
      This is the name of the builder shop merchant, who is flying around the map randomly.


    Shrine
      Refers to the shrine top left of gold, where planetary beacons can be bought (to summon Armenias).


    Recall
      Refers to the ability of the gold mound to teleport the Titan to it from any distance.


    Recall Gank
      Refers to the ability of the Titan to decide where he appears at gold when recalling - intelligent positioning can cause the Titan to land ontop of builders, even if they are reacting fast and will often cause their death. Ask good players to know how to do this.




    General Gameplay - Builder


    Spoiler: show
    As builder, you have 10 teammates, but you are all weaker than the Titan.

    The first thing you should do after selecting a builder is to run away from gold. The Titan will hatch shortly and you don't want to be close to it.

    Depending on what builder you have chosen your gameplay can be entirely different. Nevertheless it usually goes after a straight pattern and only your own role is depending on what builder you are.

    As long as the Titan doesn't have a kill, you should try to gold as much as possible. He is often outside of gold, trying to get experience. Once he gets a kill, you want to be careful and stop golding, because he now can guard gold and roam the map at the same time.
    Soon a base has to come up. If it doesn't builders will start dying and the game can be quickly over. Once a base comes up, the game gets into the next stage.

    In that stage, the Titan tries to level up from what is left on the map and then to break the base. As a baser you need to maintain the base and reinforce it and as a support builder try to help the base as best as you can. If you are playing a hunter, try to kill the Titan after a siege or whenever you have the chance.



    Woodbases


    Spoiler: show
    Image
    A properly set up woodbase


    If you are a baser, the first thing you want to do after choosing your builder (or randoming it) is to set up a woodbase.

    What is a woodbase?
    A woodbase is basically just a spot. A spot where you set up multiple(!) wood drop-offs (Q) and build workers. These spots are never defended! Always place wood drop-offs ONE square away from the treeline - so your workers don't have to walk to the drop-off.

    You want to gather enough lumber to set up a base which can withstand the Titans attacks. Unlike other cat & mouse games like the extremely simplified "Pobes vs. Zeelots" a base created at the start without a decent amount of wood can not defend against a Titan! A base needs to be upgraded or it will not stand a chance.
    How much wood you need exactly depends on the strength of the Titan, the spot you want to base in, the amount of upgrades you can afford (gold-wise) and if you have a waller or not. For values refer to the basing section.

    So they are undefended - but that doesn't mean you leave them entirely in the open. Pick spots where the Titan has only limited ways to access your woodbase. Block the entrances to your woodbase, so that 1x1 spaces remain, but no 2x2 spaces. The Titan now has to destroy the buildings you used to wall your woodbase off before he can reach it. Refer to the screenshot - the pylons are walls and have to be destroyed before the Titan can reach the workers.
    This gives you crucial time to detonate your workers!

    And this is the most important part about woodbases:
    If the Titan attacks it - detonate your workers AT ONCE. There is no point in saving them, as they are free and quickly rebuild. Every worker feeds 40xp and thus, if you lose them to the Titan, you can quickly lose the game for your entire team.

    In order to do so right - hotkey your workers. So you can quickly access them and just press "D" to detonate them.




    Basing


    Spoiler: show
    Image
    A properly set up base with walls (spine crawlers) and towers (spore crawlers) - the spot is a bit unusal though


    The next step as baser is to set up a real base - a fortified location that gives other players a safe haven.

    A base reduces the feed on the map drastically and people usually stop dying. Both effects are very valuable for the victory of the builder side.

    Here some values at what wood count you can usually base:
    • Zealot: 12.000 Wood
    • Zergling: 8.000 Wood (you should have the upgrade for the towers from the spawning pool though)
    • Marine: 7.000 Wood
    • Reaper: 24.000 Wood

    Setting up a base is risky. If the Titan finds you and reaches you while it's in construction he can easily destroy it and get as much experience and gold as from a fully upgraded base. Try to make sure the Titan is on the different side of the map when you base and practice to base faster.

    The screenshot provides the standard layout for a base. You want something like an "arrow" pointing into your base build of walls and towers surrounding that arrow - this means also behind it - not only to the left and right!

    It's important to leave 1x1 paths into your base for other builders to join you. 2x2 spaces would give the Titan access, so avoid those at all costs. Refer here again to the screenshot.

    There are many ways to wall a base and to place the towers - look at better players and learn from them. Some bases require special walling techniques.

    It's always good to leave a 1x1 path in your towers too (at the cliff) - some builders can attack the Titan from this lane with their builder or army.



    Further knowledge for basers - Nydus Proofing:
    This means to make sure an Infestor Titan or Minion cannot get into your base with a nydus, even if you aren't paying too much attention. This is achieved by either blocking every 2x2 spot in the base, or covering the base with supply and cannons in a way that always at least 2 upgraded cannons or 3 supply structures can shoot the nydus.

    Focus Firing:
    It is recommend to hotkey all of your towers to focus-fire the Titan or a Minion. A dead Minion cannot support the Titan anymore and a dead Titan means that the siege has lost most of it's attackpower. What to focus depends on the situation, but it is always a bad choice to split the damage over all attackers.






    Titan is advanced gameplay and much harder than the builder side!







    General Gameplay - Titan


    Spoiler: show
    Image
    The Titan at the Titan Shop, below the Gold Mound


    The first question as Titan that will arise is - which one are you going to pick?

    This is already quite difficult. Currently there is a huge bonus for randoming, so this is the best choice, as the 10 gold you get will be needed. If we are lucky, that bonus gets changed to something less valueable and you can pick a Titan without getting punished for it.

    I recommend to choose the same Titan over and over, so you don't have to care about your skillset or build and can focus on the game. Archon is a pretty good starting Titan, for several reasons. Read more about each Titan in the "Titans" section.


    Your very first goal is to find a few buildings to kill so you can get to 15 gold. Once there, go back to the Titan shop (screenshot) and buy Scan (C). Scan has a huge reveal range and gigantic radar range - so use it to find woodbases. If you are reading this I am sure you know what a woodbase is. Your goal is to use your nuke (Z) on the workers. Builders try to detonate them to deny you experience - in return though, they are worth extremely much experience.

    Around the 5 minute mark, builders will start to setup a base. Try to find it in production so you have an easy time breaking it and getting a lot of gold and experience.

    Remember: Gold and XP is much more important than kills. Only the first kill is mandatory.

    Why?

    Because the first kill makes it possible for you to be at two spots at the same time.


    The last thing you need to know is what abilities the gold has. Yes the gold is a unit that you control and it has abilities:
    Dark Shroud - reduces the sightrange of builders randomly at gold. Turn it on, it can lead to easy kills or at least slow down the builders when they are golding.

    Recall - after a short time which renders you stunned you are teleported back to gold. This is important to get from a far away woodbase back to gold. Or to reach a base in production faster. It can also be used to get you out of a tricky situation.



    Feed and Attrition


    Spoiler: show
    Image
    The Titan nuking workers


    As mentioned before - gold and experience - or shorter "feed" is the most important resource for a Titan. It grants you levels, which grant you increased stats and new abilities. Upon reaching level 12 you get your ultimate, a very strong ability which usually means death for all builders, sometimes quickly, sometimes in the long run.

    The trick to getting feed is to find woodbases without warning walls or with wrongly placed warning walls. Some woodbases might have warning walls, but can be nuked from the bottom of a cliff - dont hesitate to use scan for that, you need to experience!

    A small comparison for feed:
    Walls < Wood Drop-offs < Supply = Workers

    Some buildings feed 3 gold, but it's not worth hunting especially for them - what you need most is experience and workers give the most in the fastest way.


    Once a base is up, the feed will vanish from the map. It's this time when attritioning begins.

    Attrition means to starve the base. If the baser doesn't have a waller, it can be quickly successful. Use a minion to nuke his workers and siege the front door with your main Titan. He will either run out of wood and be unable to wall his base anymore and you can break it soon or he has to produce lots of workers, which you can nuke.
    It's a win-win situation.

    If you can't break several walls or if the baser has a waller, then this situation is a bit more tough. Keep attritioning anyway, at some point you will be strong enough to break the base.



    Breaking Bases


    Spoiler: show
    To successfully break a base you should take advantage of every trick you got as a Titan.

    The situation is, where your feed form the base is minimal and the builders are close to getting bonus gold. You want to break the base NOW.

    First you should hatch your eggs. One of your minions should be an immortal, with Guardian Shield Lvl 3 and Hardened Shields Lvl 3 (GS is more important).
    Your other minions depend on the base. If it's not a reaper base, massing Thors can be very effective. A lot of Archons with Rage lvl 3 can also be quite good. Another tactic are mass Ultralisks - their heal is castable on allies and thus you can use them as healers for your Titan.

    Next step is to get a few items. A battle stance is a great investment for an all-in. Further - if you haven't already - get a ward of healing or a permanent ward of healing. You usually should have a "perma-ward" already, as it is incredibly useful for attritioning. Last but not least, get a regeneration potion or two.

    When trying to siege a base, always scan before your siege, so there are no surprises for you.

    If you are going all-in, make sure you focus on the weakest spot. That is usually the path with the least firepower, directly into the base. Once you are behind the walls and cannons, you can sit in the back of the base and use a regeneration potion or heal and wait up. If it gets too hot, use recall.

    Once you are inside, you usually won. Don't get careless though - support builders can quickly turn the tides on you.




Surviving

    Escape Abilities


    Spoiler: show
    Image
    A sentry saving a reaper from the Titan with Force Field; Teamwork is OP, abuse it!


    All builders have some sort of escape ability.

    • Zealot
      • Charge - increases movement speed very shortly
      • Halucination - dublicates your Zealot, is very useful for scouting
    • Marine
      • Stimpack - increases movement speed longer than charge, higher CD, also increases attackspeed
      • Blind Grenade - reduces vision range of the Titan extremely - use it in a siege if the Titan doesn't scan
    • Zergling
      • 4.0 Movementspeed - you are as fast as the Titan, but beware of buffs, like Archon Rage
      • Burrow - allows you to move with 1.0 MS while burrowed, mostly this ability will rather kill you than save you
    • Reaper
      • 3.75 Movement speed - you can run longer from the Titan before he gets a hit in
      • Cliffjump - on cliffs you can only be hit by nukes; don't get yourself on a cliff that only has one escape path!
    • Sentry
      • Psionic Refraction - cloaks and gives 4.0 movementspeed
      • Force Field - creates an unkillable, unpassable 3x3 pathing blocker for 2 seconds
    • Baneling
      • Genetic Rebirth - teleports you to one of several spots on the map
    • Changeling
      • Creep Trail - it slows Titan by 0.6, allowing you to escape in the long run; find a juke quickly
      • Mutalisk - Tempest; it gives +0.5 movement speed up to a cap of 4.1
    • Dark Templar
      • Cloak - you are permanently cloaked; the Titan will get scan as first item though and it has a gigantic reveal range, so beware!
      • Shadowstep - let's you close a huge distance in a short time
      • Shroud - makes you invisible for 2-5 seconds (depending on Psi Eminence Rank 2 or 3); this even hides you from scan
    • Spectre
      • Stinger Grenade - slows the Titan by about 60%, one of the most powerful escape abilities; use it to save teammates!
    • Kill Team
      • Coma Needle - if hit by the marauders attack, it slows the Titan a lot and blinds him also
    • Nova
      • Sprint - a longer, but weaker charge
      • Psionic Barrier - Every point of shields let's you take one attack; beware, spells do ignore this effect
      • Immunity - makes you immune to spell-damage and certain effects (Immortal Stun, Infestor Slow, Thor Slow... etc.)
      • Nearly all of her abilities can also be used for escaping


    Juking


    Spoiler: show
    Image
    An artifical juke created by a marine; and a natural juke, which can be destroyed by the Titan


    "Juking" refers to avoid the Titan with 1x1 spots. There are natural jukes and artifical ones. Natural jukes mean trees or other objects forming a 1x1 space the Titan can't pass. Artifical jukes mean wider "jukes" that you modify with a wall or other building to create a 1x1 path. They have the disadvantage, that the Titan can kill the building and then pass through it.

    In order to successfully escape the Titan, you should memorize the natural juke points on the map.

    If you want to get even better at escaping, you should learn two things:
    • Tree Walking
    • Wall Walking
    Tree Walking is the same as Mineral Walking. It refers to all builders who can gather themselves. If you click a tree, your builder loses most pathing requirements, and you are able to path through other units, for example the Titan. This can save you if you are blocked in by a minion.

    Wall Walking is entirely different. In order to properly wallwalk, you want to move your builder to a spot where an artifical juke can be created. Click slightly infront of the spot where the building should go, then shift-queue the building behind the spot you moved to. Once you reach the spot you will place the building nearly ontop of yourself, in the best case pushing you forward and messing up the Titans pathing.

    This also works in the open, if you are being chased near a cliff, but it's much more difficult.

    Watch good players to learn how to wallwalk.


    Items and Spells


    Spoiler: show
    The Titan has more tools to survive than the builders, but not many aswell.

    • Your heal spell and other utility spells
    • Regeneration Potion and Ward Of Healing
    • Recall

    Heal and utility spells
    Usually the second skill of a Titan (hotkey "X") is the healing spell. They vary in cooldown, strength and energy cost. There are two exceptions to this rule which you should know. Immortal - his heal ability is the third ability (hotkey "C") and regenerates much less than other Titan's heals, but due to his shield mechanic it is just as strong. Demon - this Titan does not have a healing ability in the conventional way. It's a passive that cloaks him and regenerates health while he is cloaked, so it's use in combat is limited, but it's great to continually siege a base.

    Use heals whenever you lose HP equal to the amount you heal. If you use it earlier, you waste cooldown time and energy, if you use it too late it's less effective.


    Items
    There are two survival items: Ward Of Healing and Regeneration Potion. Ward Of Healing is a small 100 HP object, which heals everything in proximity. This can be used really well in a siege. The healing effect stacks, so multiple wards can be used. If you gather 3 Wards Of Healing, you can put them on the ground infront of the gold and then let the gold pick the up. The gold itself then can create a Permanent Ward of Healing, which will not be consumed on use.

    The Regeneration Potion works like the Ward Of Healing, but also regenerates energy. Both values will be regenerated MUCH faster, but only on one target. The biggest drawback is that any damage taken will remove the healing effect, so this is rather useful when running away from an army or when you want to siege a base twice in a row very quickly.


    Recall
    This is an ability that is found on gold. It has a huge AoE and teleports everything in it back to gold. The teleportation is not instant though and for a few seconds you are stunned and vulnerable to attacks, so you need to use it quickly once you feel you cannot get out of a situation in a different way.




Hunting

    The Titan and Minions


    Spoiler: show
    Image
    Two DT's killing off a Thor Minion camping the gold


    The difficulty in hunting the Titan and Minions lies in their advantage. All Minions and Titans move faster than builders and their armies. In order to kill them, you need to coordinate yourself with teammates.

    If you are serious about getting a kill you should set up walls around the location of the Titan, so he has to destroy them to escape, which can give you the time to kill him. Further one of the armies should be located at gold to finish him off if he get's time to recall or if he recalls right away.
    Instead of walls on his escape paths, you also can use multiple armies. This is of course, if you have them.

    Minions should be hunted first, due to their ability to support the Titan really well, while being quite vulnerable themselves. The Titan usually has to take care of his main unit and thus you can surprise him if his Minion suddenly is surrounded.

    The Titan can push nearly all army units away, save for the Brutalisk, but Minions can be trapped with most armies.

    The Builders


    Spoiler: show



Titans

    Archon


    Image
    Spoiler: show
    You are a chaser. Your best bet to win the game is by killing a lot of the builders or wiping their team out before they can base.
    Archon's nuke is good for killing workers and it has a weak slow attached to it.
    Archon's heal is medicore.
    Psionic Rage gives you 5.0 movement speed and makes it easy to hunt down builders who usually rely on their speed, for example Changelings or Zerglings. It also significantly increases your attackspeed, but beware from using it in sieges - it amplifies the damage you take.
    Psionic Cloak has many uses. You can use it to sneak up on builders at gold, in the open, to surprise attack a woodbase and get the workers or to siege longer. During Cloak everything will decloak you, except for using a Regeneration Potion.
    Archon's ultimate is a strong AoE slow. It is not only great for breaking bases but it also works for hunting builders.


    Thor


    Image
    Spoiler: show
    You are a sieger. Try to focus on finding feed instead of killing builders. You of course want a minion or two, but killing all builders outright is not your focus.
    Thor's Nuke is good for chasing, as it is targeted and thus always does the full damage. For killing workers it is terrible, since already one HP upgrade prevents you from killing more than one worker at a time. If a worker detonates while the effect is active the nuke will still go off.
    Thor's heal is pretty strong, but not instant.
    Thunderclap is very great for chasing, but I suggest not putting points into it as the other abilities proof more helpful, since you don't want to hunt down builders.
    Electrified Armor is one of the srongest defensive spells in the game. It's protection against armies is not great, but against bases you can nearly nullify the damage, especially of weak bases.
    Thor's Ultimate is a small goliath that can destroy the cannons or buildings of a base from a distance, but it has limited HP and you need scans to see up the cliff.


    Immortal


    Image
    Spoiler: show
    You are a sieger. Killing builders will proof difficult with this Titan, so go for every kill you can grab.
    Immortal's Nuke is weak in terms of damage and execution time. If the lifted unit dies you don't deal damage with it. But it has the huge advantage of rending the target stunned and minions are free to attack it.
    Immortal's heal is by far the weakest, only with his passive ability it is as strong as other heals.
    Guardian Shield gives yourself and all nearby minions a good damage reduction, so use it and level it up first.
    Hardened Shields limit the amount of damage your shields can take from normal attacks in one shot. Always have one point at least in this ability very early.
    Immortal's ultimate lets him recharge his shields quickly, even in combat, it costs a lot of energy though and once your shields are gone - they stay gone until you can regenerate them on the normal way.


    Infestor


    Image
    Spoiler: show
    You are a hybrid. Infestor has nice chasing capabilities but doesn't suffer in siege situations as much as the Archon.
    Infestor's nuke is weak if not leveled since it does little damage and the slow lasts only very short. At level 3 it does 160 damage though and lasts long enough to get a few shots on a builder.
    Infestor's heal is mediocre, basically the same as Archons.
    Burrow is not only great to sneak up on builders, it can also conceal your map movement. Further you can heal while burrowed, rendering most bases without detection helpless against your slow burrow-pushing.
    Nydus Worm and Infested Terrans require a decision, you can't have both. Nydus Worm is a great map-movement skill and it gives you a backdoor in unprepared bases. Infested Terrans can destroy buildings in a base, but they also feed Titan Hunters XP.
    Infestor's ultimate spawns banelings which do a lot of damage to buildings. You can burrow and they keep spawning. This is one of the strongest ultimates.


    Ultralisk


    Image
    Spoiler: show
    You are a sieger. Ultralisk is currently a very well rounded and strong Titan. You can't chase as good as other Titans, but you take the least damage in sieges.
    Ultralisk's nuke does damage in a line infront of him. The line is pretty wide and the damage is good, so killing workers with it shouldn't be a problem. It can also finish running builders as it's casttime was removed.
    Ultralisk's heal is strong, but has a longer cooldown.
    The other two abilities are passive, providing passive damage reduction against ranged attacks and an attack speed buff if below a certain HP threshold. Max the damage reduction first, it's extremely strong.
    Ultralisk's ultimate prevents your HP from dropping below 1 during the effect. Use it for a free recall inside a base or to prevent death from an army.


    Firebat


    Image
    Spoiler: show
    You are a hybrid. Firebat is the allround Titan.
    Firebat's nuke does high damage fast, but doesn't apply any slow or other debuff. It excells at killing workers quickly.
    Firebat's heal only heals very little but you regain life through attack so stacking a bit attackspeed might be a good choice.
    Immolation does damage to nearby buildings when attack, it's a nice damage boost.
    Flame Siphon increases your damage output for the cost of health. Use it together with your nuke, but be careful with it in sieges.
    Firebat's ultimate instantly restores a large chunk of HP.


    Demonicus


    Image
    Spoiler: show
    You are a sieger. Demonicus does not directly have sieging abilities but it's still his strength.
    Demonicus' nuke does low damage, but also damaged based on the maximum HP of the target, thus you can do far above 400 damage to Titan Hunters.
    Demonicus' heal is passive and cloaks him when he doesn't move. Once cloaked you regain HP faster - it's not really useable in sieges.
    Your bread and butter ability are your Ghouls though. For a large chunk of energy you can spawn 5 at once or turn on an ability that spawns Ghouls whenever you destroy something - also for energy. The ghouls HP is based on you maximum energy, so stack energy on him!
    Demonicus ultimate reduces the sightrange of everything signicantly and buffs his ghouls.


    ARES


    Image
    Spoiler: show
    You are a sieger. ARES is often called bad by some players but it is in fact a very viable Titan.
    ARES' nuke does damage over time in an area and also leaves a rather weak dot. It's not great, but it works.
    ARES' heal costs a lot and heals not really much. The cooldown of it is very short though, so provided you have enough energy you get a real nice health regen.
    Overdrive sacrifices a bit of health and energy for a nice movement and attackspeed buff. It's basically a weaker version of Psionic Rage, but very viable in sieges.
    EMP is great for killing Zealot Probes as their shields will be drained and it also fucks over Titan Hunters, as they can't blink away without energy. EMPing supports in a base is also nice utility.
    ARES' ultimate heals you for 50% of the damage you take - or easier said, you gain 50% damage reduction - very strong.


    Voltron


    Image
    Spoiler: show
    You are a hybrid. Voltrons abilities are all made for sieging, but since he has one of the best nukes, you can chase pretty well too - and he doesn't need many levels to be effective. Most of his abilities depend on charges instead of energy, which are generated by attacking.
    Voltron's nuke does the most damage of all nukes, but only chains to additional targets if you have charges and the damage depends on those charges.
    You have a starting ability that gives you 10 charges instantly.
    At the start you can only have 5 charges, but you can upgrade it to 7 and 10 - it is strongly advised to get that ability early.
    Voltron's heal is strong, but dependant on charges.
    Ball lightning creates orbs that can run around and deal damage to buildings (like banelings) - very strong if microed into a base. They do less damage to units.
    Overload is a very situation ability, but it lets you kill a baneling army quickly if you get surrounded and you want the feed.
    Voltron's ultimate enables you to blink into bases for a short time - once inside you can snipe the baser and the game is over - if you manage it.


    Icelord


    Image
    Spoiler: show
    You are a chaser. Icelord is the newest Titan and pretty well rounded, but focuses a lot more on chasing than sieging.
    Icelord's nuke does good damage and everything in the center of it gets frozen and healed. This can turn out annoying when you want to nuke workers, but it's great for chasing.
    Icelord's heal slows everything nearby and restores acceptable amounts of HP.
    His charge ability is not only great for chasing, but it also stuns everything in it's path.
    Not sure what you can do with his dot, except for annoying THs a bit.
    Ultimate is unknown to me still.




Builders

    Zealot


    Image
    Spoiler: show
    You are a baser. The zealot can provide a well-rounded base for his team and has a versatile titan hunter. As usual your steps as a baser are to create a woodbase, be ready to detonate it and when you gathered enough wood provide your team with a base. As zealot about 10.000 wood is sufficient for a normal base, for a base with gold-towers and ARC tec you should head into the direction of 25.000 or 30.000.
    The zealot has standard-strength walls and fairly good cannons. Detection can be a problem since you need 45 gold for it and your stalker out, while the upgrade itself costs 2500 wood too.
    The stalker is a good single-target dps titan hunter.
    Make use of your halucination to distract the Titan or to scout ahead of where you are running. Facechecking cliffs and corners can be avoided!


    Marine


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    You are a baser. The marine can provide early bases, which lack in strength but have the best gold towers to compensate. As usual your steps as a baser are to create a woodbase, be ready to detonate it and when you gathered enough wood provide your team with a base. A marine can already base with 6.000 Wood or less, depending on how much time has passed and what strength the Titan is by now. For further upgraded bases you should be good with 15-20k.
    The marine has standard-strength walls and weak cannons. Detection is cheap with 20 gold and your titan hunter can also detect by debuffing the target with bug.
    The hellion does low damage and is fragile, but against multiple targets it works quite well. It's main advantage is being 1x1.
    Make sure to use blind grenade on Titans who don't scan in sieges. If you need it to escape, run in a direction the Titan wouldn't expect.


    Zergling


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    You are a baser. The zergling can provide an early base, but mostly it's suggested you wait since later your bases are the strongest in terms of dps. As usual your steps as a baser are to create a woodbase, be ready to detonate it and when you gathered enough wood provide your team with a base. As zergling you will be fine with about 10.000 wood, but with a waller your cost decreases dramatically because your towers are extremely cheap while your walls are very expensive.
    The zergling's walls make up for their prize by having an attack and being as durable as upgraded walls of other basers. The cannons are rather weak early but with all upgrades and overseers spreading creep you can get the highest DPS in the game.
    Your titan hunter is the lurker, a more durable and faster version of the hellion, with a longer attack, but it is 2x2 and has no blink ability.


    Reaper


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    You are a baser and support. The reaper can focus on basing or on support the team. As usual your steps as a baser are to create a woodbase, be ready to detonate it and when you gathered enough wood provide your team with a base. You will need at least 20.000 wood as reaper, since your tanks are expensive and you need a lot.
    The reaper has standard walls, but his towers are basically siege tanks, able to move. Setting up a base as reaper takes a lot longer than other bases, so make sure the Titan is far away and doesn't see your base coming.

    As support your best bet is to level up your titan hunter and to spread walls on cliffs everywhere as they provide crucial vision and unlike overlords they can not be destroyed easily.
    If you build an army do not use marauders, they are useless in their current state. Ghosts have high DPS but don't regenerate life, so try to keep them out of troubles way. Have a few medics for your ghosts if you can afford them.


    Sentry


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    You are base support. The sentry can focus on helping armies hunting down the Titan or base support. The latter should be the way to go in most games as your army support is rather terrible.
    The first thing you want to get as sentry is psionic refraction, so you can run from the Titan.
    You should announce to your teammates that you can wall for a baser - be sure you know how to wall or you can screw up a base. If a baser then calls you to wall for him - do it. From then on support that base with your spells.
    If you can, get serrated claws from Armenias to buff your worker.


    Baneling


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    You are a hunter. Baneling can base and support bases, but it's main purpose is to hunt down the Titan. Your walls are also your cannons, they have very low damage per second and only work if massed, usually it's a terrible idea to base as baneling, but if all basers are dead, a biobase is better than no base.
    Focus on getting your army spells upgraded and make sure you gold whenever you have the chance. W+G is a powerful escape ability, since it's basically a "get out of jail free" card.
    If you can, get serrated claws from Armenias to buff your workers.


    Changeling


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    You are a hunter. Changeling is often used to support bases, but your goal should be to hunt down the Titan, as this will win you the game, supporting a base won't.
    There are many different ways to start out as changeling, but I suggest wooding until the Titan hatches, preferably right next to gold. Damage your lair so you can kill it instantly once the Titan comes. Wether he goes to you or to a different location - destroy your lair and go to gold. Get at least 2 gold. Changelings gold half as fast as other builders. If you can manage, try to get 24 gold. After that I suggest you leave gold and build extractors in a hidden spot, split into 5 changelings, leave one wooding at your extractors and try to get more gold with the other 4. If you need to run from the Titan, do it with 1 Mutalisk and the rest normal changelings, as creep slows the Titan.
    Corruptor is your main DPS form, but requires 2x2 space. Broodlord deals low damage and a weak slow poison, but is 1x1. Mutalisk is mostly used to escape and Swarm Guardian is a tank. Taunt is currently very unreliable, but once the abilities I designed are implemented you can rely on Swarm Guard as an emergency wall again.


    Dark Templar


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    You are a hunter. DT is pretty good at hunting and also useful as base support, but since nearly everything you do requires you to be there you are fairly unsave throughout the game.
    You start off with less HP then other builders - 150 - if you picked DT you cannot build your wood-dropoff yet, if you randomed you should wood right away and get Embrace The Shadows. This should always be your first skill to safe teammates, just don't get yourself killed, as casting it will decloak you.
    Titans often random and start with 10 gold - so beware, they can get scan fairly early and scan reveals a giant area for a long time.

    Try to get shield upgrades asap, no matter if you want to focus on an army or upgrading your DT. Your next goal should be Psi Eminence 2 from the Twilight Council as Shroud conceals you from the Titans view, even when scanned, except if you are eyed.

    For base support get the armor piercing upgrades and damage upgrades. For hunting focus on dark zealots as dark stalkers are pretty much useless in their current state.


    Spectre


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    You are mainly a hunter and supporter. Spectre is extremely versatile though. You can build an army to hunt the Titan, base or support a base and even all at the same time.
    Like a baser you need to setup a wood base first. Unlike basers you only can build one Starport - your wood drop-off. It can build cargo-trucks which are also wood drop-offs. They enable you to move your workers around quickly on the map without the need to setup a new woodbase with your builder.
    You rely heavily on gold, so you should gold early. Your escape ability is very strong and you have it from the start, so you don't have to wait with golding. Don't hesitate to use your escape ability to save allies - once the Titan has a minion it will be hard for you to get gold.

    Before you choose what you do next you should collect a decent amount of wood and try getting some basic upgrades, like Phase II and Phase III (if possible) and the speed upgrade on your munitions depot for your Drop-Ship.
    The Drop-Ship is very nice to scout, especially at gold, since it can't be purged and has a large vision radius.

    Base Support: Usually there should be enough basers so you don't have to base. You can support the base with all kinds of army units, they all are somewhat good. I recommend using 2-4 Hammer Securities to wall the Titan in during the siege with turrets. Your 'nade and G8-charge can quickly mean death for an unprepared Titan.

    Army & Hunting: WarPigs are your bread and butter unit. Upgraded their DPS is terribly high, but they are fragile, so don't let the Titan nuke them! Hammer Securities are underestimated, but they are still fairly bad for hunting. Diamondbacks, especially with the speed upgrade are great for hunting minions, but for Titans their DPS is a bit low. Spartans can decimate several minions easily, especially with the rocket upgrade, but they cost a lot and are hard to get.
    If you are unsure on what to spend your gold, always get the upgrades for Warpigs, as you don't need gold to build them.

    Basing: You can base, but just like Baneling it's more an emergency messure. Your Turrets have only 6 range, are limited to 30 total, have low HP and you have to use them as walls too. Try to get a baneling or sentry to wall for you.
    It's important to use army units to fortify your base, otherwise it won't hold off a Titan effectively.


    Kill Team


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    You are base support. Kill Team looks quite versatile, but it is really very limited without allies and does best as a base supporter. You start off with two units, so don't leave your medic at gold! If one dies you can revive it by building a factory.

    The very first thing you want to build is your wood drop-off and then buy the health upgrade located on it. The first two don't cost gold, the rest does.

    After that try to get gold. You gold slower than other builders, but if you gold with both your units then you gold faster. You want to get over 100 gold if possible.

    As soon as a base comes up make sure the baser leaves a spot where you can place your planetary fortress. Upgraded it does decent amounts of damage. On the PF are your weapon upgrades located, they give you access to new weapons which use ammunition, which can be replenished for wood (slow) or gold (fast).
    The best weapon is the "Wunderwaffe" (Wonderweapon) - which does 1000 damage in a small AoE. It uses all ammo at once though. This weapon can quickly mean death for the Titan.

    Build a biodome in the basers tree-line without blocking it, it increases the amount his workers harvest.

    Heal army units with the medkit-ability of your medic. Don't waste your medic's energy!


    Nova (NYI)


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    You are army support. Nova is the counterpart to the Sentry. While the Sentry does a great job at supporting bases it does very little to support armies though. Nova can't support a base really well, but she can help armies to hunt down the Titan exceptionally good.

    Your Life is quite low and you can only increase it by 50 with a passive upgrade - your defense is your shield, it does absorb one attack per point of shield. It does not regenerate though! Only activating "Psionic Barrier" recharges it. It also does not protect you from spells, they cut right through it! You have 50% passive spell resistance though - so you won't instantly die to a strong nuke if you don't watch out.
    Due to the way your shield works the first thing you want to get is "Immunity", which grants you immunity to spell-damage and certain effects of nukes (Immo Lift Stun, Infestor Nuke slow, etc.)

    Try to gold as much as you can and slowly build up your skills. Every tier-upgrade gives you access to passive abilities. You can choose one per tier - don't forget about them, as they only cost wood.

    Try to deny your worker and your buildings as good as you can, as they feed much more than those of other builders.

    Base support: Your attack is - unlike those of other builders - very long ranged and your best way to support a base. Your abilities have by design not many uses in bases. EMFR Round is possibly the best in a base situation though. The more enemies you hit, the more damage it does. It also reveals enemies.

    Army support: Here is where you shine, especially after getting all abilities. Your Psionic Anomaly slowls the Titan, reveals and stops health regeneration - it does however decrease the attackspeed of buildings by 50% - so never use it in a base unless he breaks it!
    Combine it with your Psionic Cloak, which gives all units around you invisibility and a strong buff to their timescale (movement speed, attackspeed etc.).
    Psionic Entanglement can give armies the possibility to catch up to a Titan if they micro them well - one hit and the root effect is gone! Let it expire and you can weaken the titan with your normal attack so he takes additional damage.

    If you have questions about Nova and her abilities you can PM me, I designed and created her after all.

Last edited by Scythe on Tue Mar 26, 2013 11:51 pm, edited 53 times in total.
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Re: Compact Guides to everything

Postby Vallvaka » Thu Mar 07, 2013 11:55 pm

We have a guide index.
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Re: Compact Guides to everything

Postby Sen » Thu Mar 07, 2013 11:56 pm

These are like TL;DR's of a Titan/Builder guide.
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Re: Compact Guides to everything

Postby Scythe » Thu Mar 07, 2013 11:57 pm

Exactly. They are mini-guides. I read something like that for the heros in AoS (albeit written pretty horribly, even compared to me) and they helped me a ton. If a new guy with COMMON SENSE comes to the forums, looking for help he only gets terribly outdated guides that don't always focus on the important part and are extremely long.

That's why I made this.
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Re: Compact Guides to everything

Postby Sen » Thu Mar 07, 2013 11:59 pm

Once the builder portion is complete I can add these as tips when you select your builder or Titan.
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Re: Compact Guides to everything

Postby Scythe » Mon Mar 11, 2013 9:38 am

I'll be working on this today, hopefully I have the time.


Edit: Yeah, nearly finished builders section - added nice pictures.
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Re: Compact Guides to everything

Postby Vallvaka » Mon Mar 11, 2013 4:55 pm

Changeling is win
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Re: Compact Guides to everything

Postby Scythe » Mon Mar 11, 2013 5:12 pm

I wrote one sentence there yet lol
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Re: Compact Guides to everything

Postby 9Zakarious6 » Mon Mar 11, 2013 6:24 pm

One contradiction about Thor. On a mini, thunderclap can be really useful against an army. Lowering attack and movespeed makes them almost unable to win.

I get it as thor Titan when there is only one or less based and all I am doing is chasing down builders.
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Re: Compact Guides to everything

Postby Scythe » Mon Mar 11, 2013 6:33 pm

Too specific for a TL;DR version. Nevertheless you are right.
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