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BETS ON WHEN DOTA 2 ID WILL BE playable

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1 month
2
8%
6 months
2
8%
1 year
1
4%
2 years
2
8%
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19
73%
 
Total votes : 26

Re: BETS ON WHEN DOTA 2 ID WILL BE playable

Postby Metruption » Fri Sep 30, 2016 10:22 pm

If we actually want d2id we could probably use scrum as project management
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Re: BETS ON WHEN DOTA 2 ID WILL BE playable

Postby HunkofSteel » Sat Oct 01, 2016 5:19 pm

Scythe wrote:Making ID without a pre-existing RTS engine is not a great idea, because RTS are very hard to make from scratch. Or better said, before you have a playable version (even in pre-alpha) it takes much longer than other genres (racing being the easiest).


To expand on this, there isn't any commercial RTS game engine out there. I've had the opportunity to take a glance at the engine for Act of Aggression during a visit to Paris, and I've got to say that the engine is completely different from Unity from ground up. The design philosophy of that engine (IrisZoom) is completely different from a commercial one such as Unity.

Metruption wrote:If we actually want d2id we could probably use scrum as project management

Its quite hard to have scrum in a public development setting. It seems very unrealistic.
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Re: BETS ON WHEN DOTA 2 ID WILL BE playable

Postby Vallvaka » Sat Apr 22, 2017 7:33 am

Is D2ID still just a meme?
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Re: BETS ON WHEN DOTA 2 ID WILL BE playable

Postby PTB » Sun Apr 23, 2017 3:40 am

yes.
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Re: BETS ON WHEN DOTA 2 ID WILL BE playable

Postby Vallvaka » Sun Apr 23, 2017 9:31 pm

heh
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