ID2 Firebat

Suggest improvements to existing titans, minion, or create a new one!

Moderator: Development

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ye
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33%
ne
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Need a fix that I'm too lazy to comment
1
33%
op faggot
0
No votes
 
Total votes: 3

Nightblade
Gold Mine
Posts: 9742
Joined: Tue Jul 05, 2011 8:40 pm
battle.net: Cthulu 940
Location: Getting Term's Dank

Re: ID2 Firebat

Post by Nightblade »

Nuke-
Deals damage to all units in an AoE, all units get dealt part of the damage regardless of whether they leave the AoE or not.

Heal-
Instant health regain, heals for a % of damage dealt to him over 10 seconds. In these 10 seconds every attack made heals him for 1% of his health.

toggled heal- uses up energy, heals him.

Flame siphon- stacking attack damage boost. Using it gives you a stack. You can stack this bonus. Attacking removes one stack. Basically you try to get max stacks and keep it there, if you do you are rewarded with extra damage. I don't know a dota equivalent.

Ult maxes flame siphon stacks and gives health/mana regen.
Tehr
Demonicus
Posts: 6538
Joined: Sun Feb 12, 2012 1:00 am
battle.net: Tehr.301, Tehr#1477
Location: Somewhere Tehrific

Re: ID2 Firebat

Post by Tehr »

Instead of saying "heals for a % of damage dealt to him over 10 seconds," just say "takes 15% reduced damage for the duration,".
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Nightblade
Gold Mine
Posts: 9742
Joined: Tue Jul 05, 2011 8:40 pm
battle.net: Cthulu 940
Location: Getting Term's Dank

Re: ID2 Firebat

Post by Nightblade »

Eh fine. They basically accomplish the same thing.
Vallvaka

Re: ID2 Firebat

Post by Vallvaka »

No, they ARE the same thing.
Nightblade
Gold Mine
Posts: 9742
Joined: Tue Jul 05, 2011 8:40 pm
battle.net: Cthulu 940
Location: Getting Term's Dank

Re: ID2 Firebat

Post by Nightblade »

I was thinking the health was healed at the end of the duration, so slightly different, but anyways it has been changed.
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