Ice Lord Changes

Suggest improvements to existing titans, minion, or create a new one!

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quantifier
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Re: Ice Lord Changes

Post by quantifier »

WeareLegion wrote:Now that HOTS has better Abberation sounds, can they be implemented into the HOTS version?


What if we give icelord the ability to walk over other things, just like the aberrations do?
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Vallvaka

Re: Ice Lord Changes

Post by Vallvaka »

WeareLegion wrote:Now that HOTS has better Abberation sounds, can they be implemented into the HOTS version?


I was thinking this exact thing, but the sounds are HotS only unless we import
Sen
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Re: Ice Lord Changes

Post by Sen »

I really only want to import models/associated sounds for WoL ID.

HoTS ID will begin to be updated as soon as I finish campaign.
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Tehr
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Re: Ice Lord Changes

Post by Tehr »

So what's the verdict on the other suggestions?

The thing about visuals and sounds was just to make it feel like you're doing something, instead of just clicking a button.
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WeareLegion
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Re: Ice Lord Changes

Post by WeareLegion »

Did anyone else find that massing Abberations in campaign made the whole ordeal a lot easier? I would pop around 16 and watch them destroy all things that couldn't fly.
9Zakarious6
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Re: Ice Lord Changes

Post by 9Zakarious6 »

WeareLegion wrote:Did anyone else find that massing Abberations in campaign made the whole ordeal a lot easier? I would pop around 16 and watch them destroy all things that couldn't fly.


I just did muta/ling/queen/sometimes ultra for each mission. Raptorlings + 6 bounce mutalisks rape many things on the ground. And torrasque ultras with the healing attack thingy don't ever die.
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Re: Ice Lord Changes

Post by Antinoobian »

On medium, respawning Zerglings and sometimes a little anti-air are all you need. That might not be true on hard or brutal, though.
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Vallvaka

Re: Ice Lord Changes

Post by Vallvaka »

Something something supply block. Instant Overlords, never look back
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