Demonicus Energy Scaling

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Moderator: Development

Demonicus health scale off energy?

Poll ended at Sun Feb 24, 2013 8:01 am

Yes
4
57%
No
2
29%
Damage should
1
14%
 
Total votes: 7

WeareLegion
Hellion
Posts: 1650
Joined: Mon Sep 10, 2012 9:37 am

Re: Demonicus Energy Scaling

Post by WeareLegion »

About Demonicus...

That ability that spawns Ghouls off killed things, it is broken. It constantly refreshes applying another charge for Demon to spawn a ghoul, even when he has that charge. You HAVE to turn it off auto-cast.

Also, I discovered an awesome bug about him that allows Ghouls to be spammed. I told PinkiePie and perhaps PTB. I cannot remember who else I told other than Pinkie.
Vallvaka

Re: Demonicus Energy Scaling

Post by Vallvaka »

Idea, what if we make abilities entirely based on energy and no cooldowns. Then for the abilities that used to have long cooldowns we just add a ridiculous energy cost.
Nightblade
Gold Mine
Posts: 9742
Joined: Tue Jul 05, 2011 8:40 pm
battle.net: Cthulu 940
Location: Getting Term's Dank

Re: Demonicus Energy Scaling

Post by Nightblade »

Because you could cast a continuous nuke...
Tehr
Demonicus
Posts: 6538
Joined: Sun Feb 12, 2012 1:00 am
battle.net: Tehr.301, Tehr#1477
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Re: Demonicus Energy Scaling

Post by Tehr »

Nuke would be the only one that should have a cooldown. I tried something similar with Adeptus, one of my Titans, and the only way to balance is via cooldown.
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Sen
New(er) Management
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Re: Demonicus Energy Scaling

Post by Sen »

WeareLegion wrote:That ability that spawns Ghouls off killed things, it is broken. It constantly refreshes applying another charge for Demon to spawn a ghoul, even when he has that charge. You HAVE to turn it off auto-cast.

Also, I discovered an awesome bug about him that allows Ghouls to be spammed. I told PinkiePie and perhaps PTB. I cannot remember who else I told other than Pinkie.

Dude, wtf. You just broke two rules here.

1: Report game breaking bugs to me.
2: Bug forum.
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PinkiePie
Dark Prism
Posts: 481
Joined: Fri Nov 02, 2012 1:24 am
battle.net: RainbowDash.498
Location: Under Luna's Wing

Re: Demonicus Energy Scaling

Post by PinkiePie »

I farmed OVER 9000 (literally) energy in a non-troll game :D

All you gotta really do is make regen potion your best friend. The ghouls help destroy extra walls the normal titan wouldn't which can fund mana potions preparing X ability right when the CD is over and fully prepping your dark legion tank.

If you utilize a lot of personal recall and mana potions its a pretty OP setup as is
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WeareLegion
Hellion
Posts: 1650
Joined: Mon Sep 10, 2012 9:37 am

Re: Demonicus Energy Scaling

Post by WeareLegion »

One of the bugs has already been reported though.

Also, didn't you get my PM?
Dragoneles
Voltron
Posts: 8072
Joined: Thu Jul 14, 2011 12:15 am
battle.net: Dragoneles 220
Location: Here. There. Everywhere.

Re: Demonicus Energy Scaling

Post by Dragoneles »

Sen wrote:I'm trying to break the Titan build of 'Stack Attack until 250+ damage, then stack health'.

Both this and the new Titan will be designed with the intent to build other things than pure damage + health.
Tehr wrote:
Nightblade wrote:Yeah sure. Do like a singed. % of mana goes to health. Just give him a lower normal HP.

Exactly my thoughts.
I could dig this.

I could ALSO dig Ghouls scaling more than health off of energy. Right now, their damage is pretty pathetic even if you have 8k energy.

Perhaps Ghouls have 1% of their health plus base 30 (down from 40) as damage?

Damage scales off Ghoul health? Yea, I could do something like that.

Yes. This more than anything else. Mainly because it can be done without triggers.
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