Hatcher Titan

Suggest improvements to existing titans, minion, or create a new one!

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Marksmen
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Hatcher Titan

Post by Marksmen »

Titan- Hatcher (Swarm Host Model) (for when upgraded to hots)

Description:
This titan has no significant power himself but rather attacks all with his minions, while not very powerful many of them can be spawned at once making them a useful tool in his arsenal. Also his minions must stay within a range of 10 or they move half as quickly and deal less damage.
(speed loss of 1 when out of range)

Stats
Move speed of 4
Armor rating starts at 9 and gains 2 armor per level
Starting Attributes
Strength- 30 gains 2 per level
Agility- 40 gains 4 per level
Intelligence- 50 gains 5 per level
Receives 4 permanent guardian minions around the swarm host these locusts can fly (uncontrollable except for attacking) and attack units in a range of 2 around the titan these locusts are unkillable. Each locust attacks for 25 damage
(guardian locusts gain 3 damage per damage upgrade)
(Locust Timer standard is 30 seconds when unburrowed and summoned, 60 seconds when summoned while burrowed)

Z Spell Acid Bomb
Throws a baneling in a linear pattern exploding in a radius of 7 and spawning a pool of acid that does damage over time and slows. If the baneling misses it travels until it reaches a distance of 10 from the firing point then explodes (cannot travel up cliffs without vision).
1st level- baneling explodes for 50 damage, 50 damage from acid .05 slow for 1 second
2nd level- baneling explodes for 75 damage, 100 damage from acid .1 slow for 1 second
3rd level- baneling explodes for 100 damage, 125 damage from acid .15 slow for 1.5 seconds
50 second cooldown

C spell
Summon Locusts (stats scale for 1/10 of the titans) (starting stats 75 health 10 damage, move speed of 3.75)
Spawns locusts to do the swarm hosts bidding
1st level spawns 10 locusts
2nd level spawns 15 locusts
3rd level spawns 20 locusts
20 second cooldown

V spell
Overkill
Speeds the titan (and locusts) for a short time
Level 1- speed increase of 10% for 3 seconds, and a 10% health buff for 3 seconds
50 second cooldown

Consume (X Key)
The swarm host consumes his locusts in order to regain health and energy
Level 1- regains 10% of the locusts health and 100 energy by consuming 5 locusts
Level 2- regains 25% of the locusts health and 300 energy by consuming 10 locusts
Level 3- regains 50% of the locusts health and 400 energy by consuming 15 locusts
20 second cooldown
(consumes locusts in a range of 5)

Ultimate (B key)
Bursting Eggs
Spawns a group of 100 locusts with a shorter life span than most locusts
(locusts last for 10 seconds when spawned this way)
120 second cooldown

Burrow (hotkey R)
When burrowed the range of control for locusts becomes 15 and the timer lasts twice as long as normal. However the Swarm Host may not move when burrowed (while burrowed the Swarm Host regains a total of 50 health per second may only use spawns when burrowed)

[Sorry for the lack of formatting I have not a clue how to do so]
Last edited by Marksmen on Wed Jun 05, 2013 7:33 am, edited 9 times in total.
Nightblade
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Re: Hatcher Titan

Post by Nightblade »

Those are some long cooldowns...
Dragoneles
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Re: Hatcher Titan

Post by Dragoneles »

Yeah, one minute for a shitty 125 damage nuke?
Should be like 6-8 seconds, not 60.
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Marksmen
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Re: Hatcher Titan

Post by Marksmen »

I made this with zak's suggestions its just a thought for right now, and you get 2 of them i think thats plenty fair
Nightblade
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Re: Hatcher Titan

Post by Nightblade »

Okay. Combine Z and X into one nuke. You through down a rolling baneling in a linear nuke, it spawns the creep/slime shit as it goes. Baneling explodes at end of nuke dealing AoE damage. Much cooler ability
Marksmen
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Re: Hatcher Titan

Post by Marksmen »

if others think that its fine im not opposed to that
Marksmen
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Re: Hatcher Titan

Post by Marksmen »

if we wanted to mix the nukes top it at say 175 damage? and pump up the radius to maybe 7? slow goes for the same amount?
Nightblade
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Re: Hatcher Titan

Post by Nightblade »

Ah. I think a bit higher than 175 because it'd be hard to hit the baneling consistently. 125 from slime, 75-100 from ling?
Marksmen
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Re: Hatcher Titan

Post by Marksmen »

that could work but the slow mechanic is still needed but maybe reduce the duration and increase the aoe of the explosion
Nightblade
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Re: Hatcher Titan

Post by Nightblade »

That'd be fair
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