SC2 Island Defense


New TH with Army Bases

Found something that seems overpowered, underpowered, or could just be done a better way? Let us know!

Moderator: Development

Re: New TH with Army Bases

Postby fdas » Fri Oct 06, 2017 7:58 pm

TankMysterSC2 wrote:
fdas wrote:
TankMysterSC2 wrote:Another thing that *could* be added in balancing THs is giving them a slight debuff when near walls. They already get set to level 1 stats and no abilities when near a turret, but this makes army bases stronger. If we applied a 5(ish)% debuff to all titan hunter abilities for each wall they are near, that could help balance them. 5% would have minimal impact outside of a base since a random wall or two to block paths won't have a significant impact on the damage of abilities, but a titan in an army base with 6-10 walls would suddenly be much less powerful.

What about a base like bot left where there is only 1 lane. You can just have 3 walls up and when the titan comes just build them as he is killing his way into your base.

Let's not worry about base-specific issues; the map is being reverted to the old one that everyone loves when titan hunters get their rework implemented.

Wait really?
syipinc wrote:So it was, that his name was suitably tarnished by malicious rumour and low browed innuendo, that Remy Marcel had no other choice than to enter French politics...
User avatar
Infested Terran
Posts: 905
Joined: Thu Jun 20, 2013 7:40 pm
Location: Aiur
Battle.Net: fdas 592

Re: New TH with Army Bases

Postby quantifier » Fri Oct 06, 2017 10:40 pm

I also like to point out that titan hunter/army bases are not bad for the game. They just can't be too strong.
When you see this, smile.
Mechanized Sentry
Posts: 3862
Joined: Sun Aug 19, 2012 2:14 am


Return to Balancing